You may want to specify some details for what you are actually asking for. I would add whether you are looking for most damage in one swing/DPS/backstab/riposte/overall attack damage. The problem with looking for the overall attack damage is that the top contenders will most likely be weapons that have element effects like fire or lightning. They may have the most attack damage but they also have to go through another layer of resistance (physical defence + fire defence for example), so in the end they probably won't do the most possible damage.–Jul 31 '14 at 16:02. Also, you seem to look at scaling as if it is the main contributing factor to damage.
It certainly helps with most weapons but the majority of the damage (in most cases) will come from the base damage of that weapon. You could decide to split your question into what weapon does the most damage in certain circumstances. For example: what weapon does the most backstab/riposte damage, the most damage in one swing, the most DPS, include elemental weapons with different resistances, maybe even effects like poison and bleed that add extra damage and see how it adds up.–Jul 31 '14 at 16:07. There is no weapon that has an S scaling in strength without being upgraded first, The selection you have to choose from are:.
Red Rust Sword: Upgrades with Twinkling Titanite. At +5 it gains an S scaling in STR. King's Ultra Great Sword: Upgrades with Petrified Dragon bone.
At +5 it gains an S scaling in STR. Club: Upgrades with Titanite shard, Large Titanite shards, Chunks and a Slab.
At +10 it gets an S Scaling in STR. Large Club: Upgrades with Titanite shard, Large Titanite shards, Chunks and a Slab. At +10 it gets an S Scaling in STREDIT: As of 1.08. Drakekeeper's Ultra Greatsword: Upgrades with Titanite shard, Large Titanite shards, Chunks and a Slab.
At +10 it gets an S Scaling in STR. Greatsword: Upgrades with Titanite shard, Large Titanite shards, Chunks and a Slab. At +10 it gets an S Scaling in STRThe next highest is the Sun Sword which has an A scaling in STR and DEX at +10, followed by the Caestus with an A/B scaling in STR/DEX. The next best is possibly the Curved Dragon Great Sword, which has a B/S scaling in STR/DEX.As for 'Scaling off the most possible stats', the scaling works off your stats, no matter how high they get.That being said, there are what people call 'Soft Levels' in your stats, that are determined by the max amount of levelling a stat gives per level.For example:. 2.3 ATK per level until 30 STR. 3.8 ATK per level until 40 STR. 1.5 ATK per level until 50 STR.
0.8 DMG per level over 50 STRSo the 'Soft Level' for Strength would be level 40, being the maximum return per level up.
In of Dark Souls 2, I argue that this third iteration of From Software's Souls series is the most approachable yet. But it's still a Souls game; it's still got a lot of quirks to learn, strategies to master and secrets to uncover.Whether you're fresh to Dark Souls or a returning fan who mastered the first game, there's a lot to figure out in Dark Souls 2. Here are a few (largely spoiler-free) hints to help you on your way. Character creationAfter a short introductory sequence at the start of Dark Souls 2, you'll create the hero you'll be spending the next 50-100 hours with. Choose your class carefully but also don't get too worried. Class choices work differently in Souls games compared to most role-playing games.
Every time you level up, you'll choose which stat to pump points into, so even if you start as a magic user you can build yourself into a beefy, sword-wielding knight eventually.As far as starting classes, sorcerer is a great choice for beginning players who are a little bit cautious about wading into combat. You begin with a powerful spell, and you can take out a lot of enemies just by keeping at a distance.On the other hand, a lot of fans will tell you (rightfully so) that the real joy in Dark Souls is in melee combat. If you'd prefer to go down this path right from the start, I recommend the warrior. This class has all-around balanced stats and starts the game with a shield, making it a great choice for surviving early on. TutorialOnce you've picked a class, you'll enter Dark Souls 2's tutorial area.
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It's worth noting that unlike in previous Souls games, the tutorial is completely optional and does not feature a boss at the end. This means if you've played the game before or feel like you have a grasp on the skills necessary, you can run right through and begin the game proper.However, even if you're a hardcore fan, I suggest going through the tutorial and thoroughly exploring the zone it takes place in your first time through the game. In addition to learning some lessons about how everything works, you'll be able to pick up a few basic items, weapons, and bits of armor to start your journey stronger. Combat lessonsIf you've never played a Souls game before, you're going to quickly realize that combat in Dark Souls 2 feels quite a bit different than most third-person action games.
There are two stats you need to keep track of at all times: your health and your stamina, both represented by bars in the upper left corner of the screen.Every action you do — blocking a hit, swinging your weapon, dodging out of the way — drains some of your stamina meter. Do too many actions at once without taking time for your stamina to refill, and you can be caught by an enemy, unable to roll away or block an incoming attack.More so than almost any other game I've ever played, combat in Dark Souls is about patience. You need to watch an enemy's attack patterns, make your own moves only when there's an opening, and then back off and rest. Running in wildly swinging an axe will get you killed swiftly and painfully, even by low-level, early-game enemies.
Center of the worldAfter you leave the tutorial area, you'll enter Majula. This zone is essentially your hub city in Dark Souls 2. Many of the characters you find as you explore will make their way back here, and you'll return constantly to purchase items, upgrade your equipment and level up.There are a few characters you should take note of immediately. In the group of three houses, the house on the left as you approach has the game's first merchant. His list of armor and weapons for sale will grow as you progress through the game, so be sure to check in from time to time. Across from him is a house containing a talking cat. This creature allows you to manage your status with covenants — groups that affect online play.The feline also has a few things for sale, most notably a ring that decreases damage taken by falling.
Surely you noticed the giant pit in the center of Majula? At some point later in the game — when you have a lot more health and a lot more souls to spend — you'll want to purchase that ring, equip it, and begin the long, terrifying process of dropping down that hole. A whole new set of areas awaits.Growing your powerAs in any good RPG, leveling is a key part of Dark Souls 2. Where the previous game let you level up at any bonfire, here you'll need to return to Majula and talk to the mysterious green-cloaked lady who hangs out near the Majula bonfire. The first time you chat with her, make sure to keep talking until a menu opens up.From here, you can spend souls to level up.
Each level allows you to bump up one stat of your choice. Different stats are important depending on the type of character you want to make and the type of weapons or magic you're trying to use, but some are essential for everyone. For example, I strongly recommend putting a lot of your souls into the 'endurance' stat. This will increase your stamina bar, making it easier for you to block hits with a shield or get in an extra attack before you need to back down.One other major change from Dark Souls is that you aren't barred to your choices forever. You can find a rare item called the soul vessel that allows you to refund all of the levels you've gained and redistribute them across different stats. If you've found one of these items and want to respec, just take it to the hut next to the very first bonfire in the game in the tutorial zone. Souls vessels are extremely rare, so only use this path if you're absolutely certain that you need to change your build.
Playing doctorIn Demon's Souls, healing was accomplished via one-time-use consumable items. In Dark Souls, you healed via your Estus Flask, an item with a set number of uses that could only be refilled by resting at a bonfire.
In Dark Souls 2, you get the best of both worlds.In addition to letting you level up, the lady in Majula will present you with an Estus Flask that gives you one use. As you journey through Drangleic, you'll find Estus Flask Shards. Bring them back to her, and she'll power up your Flask, giving one more use each time. Check out the well in Majula if you want your first shard early in the game.You can also increase your healing capabilities by finding sublime bone dust. Take this item to the bonfire in Majula and burn it there. That will increase the power of your Estus, so each drink will heal more of your health. Your first sublime bone dust drop will likely come from one of the first enemies in Heide's Tower of Flame.
Choosing a directionThere are a few paths out of Majula, but most of them lead to dead ends or enemies that will be a little tough to tackle early in the game. When you're ready to move on, I suggest taking the path along the coast near the bonfire. This will lead to an area called Forest of the Fallen Giants.Eventually the forest part of this zone will give way to a fortress. When you find your first bonfire there, take note of the merchant nearby. She'll sell you consumable healing items as well as the very important key to the blacksmith's shop in Majula.
Buy that as soon as you can, return to town and unlock the workshop. The next time you return, the blacksmith will be able to repair and upgrade your items. Life and undeathThere are two equally harsh but important punishments for dying in Dark Souls 2. First, when you die you will drop all of your souls at (or near) the spot where you died. You'll need to run back and touch them in order to recover that precious currency. If you die again before recovering the souls, they're gone for good.Second, dying turns your character increasingly more hollow (or undead).
In visual terms, this means you'll look more and more like a zombie. In gameplay terms, it means your total max health available will become increasingly limited. That may sound harsh compared to the first Dark Souls' lax penalties, but long-time fans who played Demon's Souls will recognize this system.At its worse, your character can be cut down to 50 percent of their max health, but there are two ways to manage this curse.
If you explore Heide's Tower of Flame carefully, you'll discover an item called the ring of binding. When you have this equipped, your health loss will be limited to a more manageable 75 percent of the total.In more serious situations, you can use a consumable item called a human effigy to restore your humanity completely, bringing you back up to 100 percent health. Human effigies aren't exactly rare — I found 20 or 30 during my initial playthrough — but they're not something you should use frivolously either. It's best to save effigies for right before a boss fight, especially if you think you'll need co-op help. You'll need to be fully human to summon other players into your world.Secrets in shadowsOne key to exploring in Dark Souls 2 is being extremely thorough. You need to check every corner of a room and every side passage in a cave, because you never know when you'll find an incredibly useful item tucked away or a switch that opens up progress.
For example, in the sewer passage below Majula, if you don't look carefully, it's easy to miss the cord on the wall that opens up the door leading to Heide's Tower of Flame.Another pressing example from a little later in the game is in No-Man's Wharf. This difficult dock area is very dark and full of tough enemies, so it's easy to miss things in the stress of trying to survive. On top of one of the buildings in the area, there's a lever that will summon a ship containing a boss as well as passage to a new zone. Skip over that and you might miss that incredibly cool boss altogether!For fans of the original Dark Souls, there's also one important change to secret passageways to keep in mind. In the first game, you would open invisible walls by slashing at them with your weapon. In Dark Souls 2, you need to tap the use button ('x' on a PlayStation 3 controller) in order to activate and open a hidden entrance in a wall.
These generally aren't the path forward, but they often lead to treasure or extremely useful hidden bonfires, so be sure to check often. Another pathFinally I'll leave you with one tip for how to progress in the game that I suspect a lot of people will get hung up on — it's one of the only parts in Dark Souls 2 where the progression is very obscure.In Heide's Tower of Flame, after you fight the first boss in the circular arena outside, take the stairs up and talk to the miracle worker there. Once you've cycled through all of her dialogue, she'll mention moving on to a new place.Next, return to the passageway between Majula and Heide's Tower. The miracle worker will have taken up residence there. In addition to buying miracles, you can pay her a couple thousand souls to activate the strange contraption there, which will open up a new entrance to a whole branch of areas.Don't feel rushed to open or take this path early. It leads to some higher-level zones, and you're probably better off exploring other paths first, but you'll want to make it back here eventually.
Talking the talkThat last tip has an important lesson embedded within it: whenever you run into a friendly character in Dark Souls 2 talk to them. And then keep talking to them. And then talk to them more. Talk to characters over and over until their dialogue loops. Often they'll give new tidbits of information, present you with important items or progress a sidequest at the end of their dialogue. Even if you don't particularly care about the story, don't forget to keep chatting just in case something like this happens! Share your tipsWith these tips, you should be off to a great start on your journey through Drangleic.
After getting the exact root of the problem (doesn’t matter if you couldn’t), you must proceed following the steps that can solve your mic when it fails to work. Any glitch can be identified and solved, but first of all, you need to understand what sourced this mishap and why.As this upsetting issue arises, it may be a mood spoiler. Hyperx cloud 2 drivers.
Have other tips I've missed? Discovered a secret you want to share? Post in the comments below, but be careful to spoiler tag anything story-related or anything from later in the game!
Full Crystal Cave Walkthrough The EntranceYou'll easily see the Crystal Cave from the inner garden of. If you would rather not have to fight all the on your way through the garden, as you can quite easily out-run them. Head straight for the opening and start making your way down the crystal walkways.However if you wish to explore around, you can pick up a few nifty items, and pick off a few. Head right to find a. In the middle of the wooded area, you can find the (armor worn by ). Heading forward and left, will lead you to two blocking the entrance to the Cave.
Invisible Crystal PathsInside the cave, after making it past the first Crystal Golem (again, if you run past him he will stop chasing you eventually) you will reach a point where the crystal walkway makes a Z shape, but don't follow this path just yet. Before you turn the first corner of the Z shape, on the left you will notice an opening with some snow falling and hitting thin air - or so it would seem. The snow is actually hitting one of the Crystal Cave's invisible paths.Note: The invisible paths are completely transparent walkways that are placed around the cave. You will need to traverse at least two of them to proceed deeper into the cave, and generally, get harder to cross the deeper you go. While there are a couple that are unavoidable, a good sum lead to non-essential secrets, such as this first one.
The snow that you see falling is the signifier that such a walkway is present and it helps greatly in crossing them. As the snow hits the walkway you'll be able to determine where it is safe to walk. Are also invaluable for crossing some of the latter ones, as they let you know if the area in front of you can be walked on and also then leave a colored marker at the point where it dropped, creating a trail that you can easily follow should you need to go back across the same path again - it would be advisable to save them for a secret invisible path you'll encounter later.This first invisible path is in a straight line, and if you simply follow it forward you'll find on a dead body. After that, continue down onto the platform just below to reach the path you just deviated from.
You will come across a perched on a ledge. There's a few of these scattered around the cave and it's highly advised to simply ignore them, as they will attack relentlessly if you attack or move close to them.Continue away from the and you will what appears to be a dead end cliff, if not for the and falling snow signaling another invisible path. Before you go to cross it though, have a look out over the edge on the left as you approach the start of the invisible path and you should notice a waiting on a large crystal walkway. If you fought the one in or the one just outside the Crystal Cave in the garden of, then you'll know that these guys are very powerful - so be careful.Taking on the Golden GolemsIt's in your best interest to lure the over to you rather than attempting to fight it on the narrow walkway it's on, or on the invisible path that leads to that walkway. So, use arrows to grab its attention and it'll then start heading over to you so you can fight it on a larger area of solid ground. ( Tip: For an easy kill, wait at the edge close-by to where the invisible path ahead starts and keep firing arrows at it while it comes across the invisible path - there's a possibility that it'll attempt a jump attack at you from the path and fall to its death in the process).
Once it's dead, head across the invisible path, this one goes in a straight line directly toward the large crystal walkway ahead, but again only walk where you can see the snow land, because you can easily fall off if you're not careful.Once you make it across the invisible path you'll be on the large crystal walkway, head to the end and drop off the platform on the left, and onto the invisible platform with an. Once you land, make a quick 180 degree turn to reveal a tunnel behind you and run inside to quickly kill the three in here before they disappear. ( NOTE: If they disappeared before you got them all, a quick quit-and-reload will make them reappear so you can get them.)Back out onto where you initially landed, you'll see a directly below you.
There is no need to engage this one (it will leave you alone as long as you leave it alone), however if you are feeling brave and/or feel the need for the on the corpse next to the, reach it by carefully walking off the right side of the invisible walkway. The limited space for this fight makes it quite tough, so good luck! Basic pathology robbins. Tip: you can use the same strategy you used on the first here by going up the invisible path leading up to the platform formerly holding the first.Beware that this walkway is very easily to slip off of - one side is slightly steeper than the other, so avoid that side of the walkway to avoid falling. Head back up the invisible path that brought you down here and then make your way across the crystal walkway at the top until you reach solid land again - be careful not to slip off while making your way across. Deeper into the CaveReturn to the invisible platform directly above where the second stood and continue through to the other end of the tunnel to find another invisible path, but this one is not straight like the other ones - this path is full of sharp turns and bends.
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The key here is patience, only moving when you are certain - even if it means waiting a bit. Since the falling snow may be a little harder to use as a guide, are extremely helpful in determining where is safe to walk and they will also make the journey back much easier due to the trail they leave. Once at the other end, you will reach another crystal beam where you will find a - so it's absolutely worth the journey.TIP: If you find yourself short on, a more resourceful alternative requires a bow and arrows. Proceed slowly, shooting an arrow a meter or two forward every few steps to ensure there is a ground in front of you. Wherever there isn't, turn and fire the arrows wherever you think the path may lead, and follow the path that sticks. The Path to SeathHead back to the tunnel and out the other end to the invisible path you fell onto before taking the above detour. Again, you can simply ignore the on your left. This invisible path goes in a straight line, but you should still make use of the falling snow for assistance if you feel you need it.
When you reach solid land again you'll see the cave ahead where you should proceed, but before you go in, take a left and look around for a corpse holding a - be warned though that when you pick it up you may incite the aggro of the nearby, so ensure you're quick to run into the cave behind you, once you pick it up.Inside this cave you will come across some. If you visited then you'll know that these things can take a lot of punishment and dish it out too, so don't let yourself get mobbed by several of them. Lure them one at a time ( is very helpful in disposing them efficiently). As you enter their area, beware of the one hiding in a little alcove to the left, you do not want to get attacked from behind. Alternatively, you can just run past them and head in to the large cave to trigger the boss battle. If this is the first time you have been here, the will follow you into the boss arena as there's no fog gate, but attacks can kill them if they do. However, if you have died already fighting the boss in this arena, a fog gate will appear in front of the arena for all subsequent attempts and the will be unable to follow you through.NOTE: When fighting, attack the tip of his tail, until you cut it off to acquire the.Boss Battle:NOTE: Once you defeat, remember to go back and visit the room where you fought him in the again to get some valuable treasure and also face off against a hollowed if you've followed his quest-line correctly.
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To this end, don't rest at the bonfire (you may light it though) that has appeared in arena and instead use the miracle or a to quickly go back to the Archives.With Seath's Lord Soul collected, use a bonfire to warp to the Chaos Servant bonfire in to continue on to the next area - the.Speed Run Walkthrough A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.Notes & Trivia:. The Crystal Cave may have inspired the area: '. People talk about how lazy and rushed the Demon Ruins and Lost Izalith are, but i'll be honest with you, I feel the same way about the Crystal Cave. It felt like the devs were rushed to make the area fun but challenging and rather than actually populate it with enemies and such that would make for a fun level, they figured 'INVISIBLE PATHWAYS! DUMB CLAM ENEMIES THAT HIT FOR RIDICULOUS DAMAGE AND CAN GLITCH INTO THE BOSS ROOM!' In case you hadn't gathered, I particularly dislike the Crystal Cave.